Austin Labarbera
Austin Labarbera
3D Environment Artist
Oshkosh, Wisconsin, United States of America

Summary

3D Environment Artist

I am taking some time off to focus working on my portfolio. I am open to new opportunities!

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Skills

3D ModelingLow-poly ModelingTexturingHand Painted TexturingPBR TexturingTexture BakingPost-ProcessingGame DesignGame DevelopmentPhotogrammetrySubstance PainterSubstance Designer

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance Alchemist
Substance Alchemist
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
V-Ray
V-Ray
Keyshot
Keyshot
Quixel Suite
Quixel Suite
xNormal
xNormal

Experience

  • 3D Digital Artist at Oshkosh Corporation
    Oshkosh, United States of America
    July 2017 - May 2019

    -Established the 3D asset pipeline for interactive applications in Unity 3D

    -Introduced Substance & Maya to the pipeline

    -Optimized/retopologized models from existing CAD geometry to be used in game

    engines

    -Built, textured, lit, and post-processed environments for VR, desktop, and mobile

    applications

    -Created a large terrain to be used on a simulator built in a proprietary engine

    -Mentored interns and other artists on high to low-poly asset creation

    -Developed using a Git repository (Sourcetree)

    -Wrote extensive documentation on pipeline integration and general best practices