Austin Labarbera
Austin Labarbera
3D Artist Supervisor
Orlando, Florida, United States

Summary

3D Artist Supervisor at Mass Virtual.

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Skills

3D ModelingLow-poly ModelingTexturingHand Painted TexturingPBR TexturingTexture BakingPost-ProcessingGame DesignGame DevelopmentPhotogrammetrySubstance PainterSubstance Designer

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Keyshot
Keyshot

Experience

  • 3D Artist Supervisor at Mass Virtual
    Orlando Florida, US
    January 2024 - Present

    ▪ Supervise, mentor, and work closely with artists ranging from junior to senior level,

    providing clear, concise communication and feedback

    ▪ Conduct individual performance reviews

    ▪ Host interviews for hiring new artists, and convene with art manager and director

    ▪ Write extensive documentation on art asset implementation, production and

    performance optimization

    ▪ (Continue responsibilities of a lead 3D artist)

  • Lead 3D Artist at Mass Virtual
    Orlando Florida, US
    October 2021 - December 2023

    ▪ Lead a team of 3D artists, tech artists, and level designers

    ▪ Develop new asset pipeline workflows and tools for shipping production assets

    ▪ Hold daily collaborative art critique sessions

    ▪ Shader authoring and optimization

    ▪ Scene optimization (LODs, lighting, prefabs)

    ▪ Extensive playtesting and bug support to benchmark performance and provide

    productive feedback and resolution to designers and artists

    ▪ Run sprints in an agile scrum environment

    ▪ Compile comprehensive documentation and video/photo reference to support art team

    asset production to follow proper procedures, production, and engine requirements

  • Senior 3D Artist at Mass Virtual
    Orlando
    October 2020 - October 2021

    ▪ Modeled and textured game-ready hard-surface assets

    ▪ Lit and optimized Unity 3D scenes to be shipped on desktop VR platforms

  • 3D Digital Artist at Oshkosh Corporation
    Oshkosh
    July 2017 - May 2019

    - Optimized models from existing CAD geometry to be used in game engines

    - Rendered images & animations of military & commercial vehicles using 3ds Max & V-Ray

    - Developed for VR & mobile

  • 3D Artist (Graduate Student) at Florida Interactive Entertainment Academy
    Orlando
    August 2019 - December 2020

    Graduate student at UCF's FIEA program. Art track.