Austin Labarbera
Austin Labarbera
Mid-Senior 3D Artist
Orlando, Florida, United States of America

Summary

3D artist experienced in the simulation industry and focused on creating realistic assets. Interested in working in the simulation industry or the games industry contributing to online multiplayer games.

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Skills

3D ModelingLow-poly ModelingTexturingHand Painted TexturingPBR TexturingTexture BakingPost-ProcessingGame DesignGame DevelopmentPhotogrammetrySubstance PainterSubstance Designer

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance Alchemist
Substance Alchemist
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Keyshot
Keyshot

Experience

  • Mid-Senior 3D Artist at Mass Virtual
    Orlando, United States of America
    October 2020 - Present

  • 3D Digital Artist at Oshkosh Corporation
    Oshkosh, United States of America
    July 2017 - May 2019


    - Established the 3D asset pipeline for real-time graphics & wrote extensive documentation on pipeline integration & best practices

    - Optimized models from existing CAD geometry to be used in game engines

    - Rendered images & animations of military & commercial vehicles using 3ds Max & V-Ray

    - Built, textured, lit, and post-processed 3D environments

    - Developed for VR & mobile

    - Received 2018 Award for 3D & Materials Art + 2017 Award for Low Poly Modeling

  • 3D Artist (Graduate Student) at Florida Interactive Entertainment Academy
    Orlando, United States of America
    August 2019 - Present

    Graduate student at UCF's FIEA program. Art track.