3D artist focusing on stylized environments, props, and textures.
- Established the 3D asset pipeline for interactive applications in Unity 3D
- Built/optimized models & textures in Unity 3D to be used in mobile applications on low-end tablets
- Built, textured, lit, and post-processed environments for a Unity VR application
- Introduced Maya & Substance Designer/Painter to the pipeline
- Mentored an intern and other artists on low-poly 3D asset creation
- Experience developing using a GIT repository