Graduate student at UCF's FIEA (Florida Interactive Entertainment Academy).
Graduate student at UCF's FIEA program. Art track.
-Established the 3D asset pipeline for interactive applications in Unity 3D
-Introduced Substance & Maya to the pipeline
-Optimized/retopologized models from existing CAD geometry to be used in game
-Built, textured, lit, and post-processed environments for VR, desktop, and mobile
-Created a large terrain to be used on a simulator built in a proprietary engine
-Mentored interns and other artists on high to low-poly asset creation
-Developed using a Git repository (Sourcetree)
-Wrote extensive documentation on pipeline integration and general best practices