3D Artist Supervisor at Mass Virtual.
▪ Supervise, mentor, and work closely with artists ranging from junior to senior level,
providing clear, concise communication and feedback
▪ Conduct individual performance reviews
▪ Host interviews for hiring new artists, and convene with art manager and director
▪ Write extensive documentation on art asset implementation, production and
performance optimization
▪ (Continue responsibilities of a lead 3D artist)
▪ Lead a team of 3D artists, tech artists, and level designers
▪ Develop new asset pipeline workflows and tools for shipping production assets
▪ Hold daily collaborative art critique sessions
▪ Shader authoring and optimization
▪ Scene optimization (LODs, lighting, prefabs)
▪ Extensive playtesting and bug support to benchmark performance and provide
productive feedback and resolution to designers and artists
▪ Run sprints in an agile scrum environment
▪ Compile comprehensive documentation and video/photo reference to support art team
asset production to follow proper procedures, production, and engine requirements
▪ Modeled and textured game-ready hard-surface assets
▪ Lit and optimized Unity 3D scenes to be shipped on desktop VR platforms
- Optimized models from existing CAD geometry to be used in game engines
- Rendered images & animations of military & commercial vehicles using 3ds Max & V-Ray
- Developed for VR & mobile
Graduate student at UCF's FIEA program. Art track.