I'm a 3D artist striving to push game art to the next level through creation of imaginative environments and props. My passion goes into everything I create, and I aspire to bring fresh ideas to the game industry.
- Retopologize engineer models to be utilized in an interactive Unity environment
- Work closely with Industrial Designers to create polygonal models for vehicle concepting
- Created a uniform material library for various software platforms such as V-Ray and Unity
- Assisted co-workers with the transition from 3DS Max to Maya